Learning works differently on Planet Zorp

The student is an alien.
The teacher is you.

Children aged 5–8 teach Zorp through real maths and spelling misconceptions. A right answer is not enough—they have to fix the idea underneath.

Watch Zorp learn Live game runs locally with Codex
ZORP THINKS27 > 31
YOUR MISSIONTeach me why!
12 real misconceptions2 separate Codex minds0 random mistakes1 child in charge

The crown jewel

Zorp is wrong for a reason.

Every mistake comes from a specific flawed rule found in real childhood learning research. Zorp holds it, uses it consistently, and says the reasoning aloud.

01
27

A believable mistake

“Seven is bigger than one, so 27 must be greater.”

02
“ ”

The child teaches why

A separate judge looks for the idea—not a copied answer.

03

Learning that lasts

Two problems later, Zorp silently tries the repaired skill again.

A real teaching mission

Watch the idea change.

Open up the machine

Magical for children.
Inspectable for grown-ups.

Judge mode showing Zorp's misconception state and correction criteria
Judge modeLive state, criteria evidence and the hidden durability countdown.
Parent view summarising the idea Zorp needed help with
Parent viewA supportive one-page snapshot—never a diagnosis or child grade.

Two minds, one learning loop

The brain cannot mark its own homework.

Zorp’s brain generates the consistent misconception. A fresh Codex call judges the child’s explanation against explicit criteria. TypeScript—not the model—owns every state change.

Child teaches
Zorp brainwrong rule
Correction judgecriteria evidence
Durabilityfresh problem

Try the real thing

Bring your own
Codex login.

The live game stays on your Windows computer. No child account, stored audio or paid inference service.

  1. codex login
  2. npm install
  3. npm run demo

Tested in current Edge and Chrome. Talking is optional; typing always works.