A believable mistake
“Seven is bigger than one, so 27 must be greater.”
Learning works differently on Planet Zorp
Children aged 5–8 teach Zorp through real maths and spelling misconceptions. A right answer is not enough—they have to fix the idea underneath.
The crown jewel
Every mistake comes from a specific flawed rule found in real childhood learning research. Zorp holds it, uses it consistently, and says the reasoning aloud.
“Seven is bigger than one, so 27 must be greater.”
A separate judge looks for the idea—not a copied answer.
Two problems later, Zorp silently tries the repaired skill again.
A real teaching mission
Open up the machine


Two minds, one learning loop
Zorp’s brain generates the consistent misconception. A fresh Codex call judges the child’s explanation against explicit criteria. TypeScript—not the model—owns every state change.
Try the real thing
The live game stays on your Windows computer. No child account, stored audio or paid inference service.
codex loginnpm installnpm run demoTested in current Edge and Chrome. Talking is optional; typing always works.